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Alphacroft

Services / Build · CAP.004

One codebase, both app stores, no drama.

Native-quality apps for iOS and Android built once, shipped to both stores, with the release pipeline, analytics, and update path set up from day one.

8-12 weeks2-3 engineers + designFixed scope, quoted in writing

01 · When you need this

If any of these sound familiar, you’re in the right place.

  • Your customers keep asking if there's an app.
  • Your field team works from phones and the mobile web experience is costing you accuracy.
  • You have a web product and mobile is the obvious next step, done right, once.
  • An agency quoted you two separate native apps and twice the budget.

02 · What we deliver

Exactly what you walk away with.

No vague 'solutions'. These are the concrete deliverables: each one is a line in the proposal and a checkbox at handover.

DEL.01

The app, on both stores

One codebase, native performance where it matters, store listing assets included.

DEL.02

Release pipeline

Signed builds, staged rollouts, crash reporting: updates ship in hours, not weeks.

DEL.03

Backend & admin

The API and the panel to manage content, users, and push notifications.

DEL.04

Analytics

You'll know what users actually do: screens, funnels, retention.

DEL.05

Store approval, handled

We've read the review guidelines so you don't have to. Rejections are ours to fix.

DEL.06

Handover pack + 90-day warranty

Developer accounts, signing keys, and docs. Yours.

03 · How it runs

Phase by phase, with nothing hidden.

Every phase states what happens and what you see in your project portal while it does.

01

Product definition

1-2 weeks

The core loop, the screens, and what v1 deliberately leaves out.

In your portal: Product spec and screen map.

02

Design

2 weeks

Real flows designed to platform conventions, an app that feels native on each OS.

In your portal: Interactive design previews.

03

Build

4-7 weeks

Weekly TestFlight/internal builds on your own phone from week two.

In your portal: Build links every week, milestone progress.

04

Store launch

1-2 weeks

Submission, review handling, staged rollout, crash monitoring.

In your portal: Launch checklist and first-week stability report.

04 · Standards

Non-negotiables, in writing.

On your phone by week 2

You judge the app in your hand, not screenshots in a deck.

Offline is designed, not discovered

Every screen has a defined behavior without signal. Field apps live or die here.

Crash-free ≥ 99.5%

Monitored from launch; regressions get fixed before features.

Update path from day one

The pipeline that ships v1 ships v1.0.1 the same afternoon if needed.

05 · Stack

Tools chosen for your handover, not our comfort.

React Native / ExpoTypeScriptPostgreSQLnative modules where needed

Cross-platform is the right default for business apps: one codebase, both stores. Where a feature genuinely needs native (heavy camera work, background hardware access), we write native modules for exactly that feature instead of doubling the whole budget.

06 · Questions

Asked often, answered straight.

Isn't cross-platform worse than native?
For games and camera-heavy apps, native wins. For the business apps we build (forms, lists, media, payments, maps), modern React Native is indistinguishable in use and half the cost to build and maintain. If your app is in the first category, we'll say so and tell you what native costs.
What if Apple rejects it?
Then we fix it and resubmit, at our cost, not yours. Store approval is part of the scope, and we design within the guidelines from the start so this is rare.
Do we actually need an app, or a good mobile site?
Honest answer: if users won't open it weekly, you probably want a great mobile web experience instead: cheaper, no install friction. We'll tell you which side of that line you're on before you spend app money.

Ready to talk about mobile apps?

Describe where you are. We’ll respond within one business day with honest next steps, even if the honest next step isn’t us.

Start the conversation